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Hex (board game) : ウィキペディア英語版 | Hex (board game)
Hex is a strategy board game played on a hexagonal grid, theoretically of any size and several possible shapes, but traditionally as an 11×11 rhombus. Other popular dimensions are 13×13 and 19×19 as a result of the game's relationship to the older game of Go. According to the book ''A Beautiful Mind'', John Nash (one of the game's inventors) advocated 14×14 as the optimal size. ==History== The game was invented by the Danish mathematician Piet Hein, who introduced it in 1942 at the Niels Bohr Institute. It was independently re-invented in 1947 by the mathematician John Nash at Princeton University. It became known in Denmark under the name ''Polygon'' (though Hein called it CON-TAC-TIX); Nash's fellow players at first called the game ''Nash''. According to Martin Gardner, some of the Princeton University students also referred to the game as ''John'' (according to some sources this was because they played the game using the mosaic of the bathroom floor). However, according to Sylvia Nasar's biography of John Forbes Nash ''A Beautiful Mind'', the game was referred to as "Nash" or "John" after its apparent creator. John Nash was said to have thought of this game, independent of Hein's, during his graduate years at Princeton. In 1952, Parker Brothers marketed a version. They called their version "Hex" and the name stuck. Hex is an abstract strategy game that belongs to the general category of "connection" games. Other connection games include Omni, Y and Havannah. All of these games bear varying degrees of similarity to the ancient Asian game of Go.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Hex (board game)」の詳細全文を読む
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